Users can click the ‘Heart’ icon to mark it as a favorite, and provide custom titles (in which case the name and time-stamp will be relocated, but still visible. Each auto-save of the project will appear sequentially in a list, displaying who made the edit, and at what time. History: Can be used to review or restore previous versions of the project. Will launch starting with whatever Sequence the user has selected when they launch it.Ĭreate Link: Generates a link to a read-only version of the project which may be sent to users without a account. Launch Playthrough: Launches a playable, text-based version of your game project. This playthrough will launch from whatever Sequence the user has selected when the link is created. Stay tuned!Ĭreate Playthrough Link: Generates a “read-only” version of the Playthrough, which can be used to share the Playthrough with users without a account. This functionality has not currently been ported. Visualization Settings: Used to make changes to the behaviour of nodes, connections, and grid settingsĪdapt From Screenplay: Used to adapt from Film & TV. Contents will be added as a new episode in the project, titled “Adaptation” NOTE: this is the ideal export option for integrations.Īdapt GVR2 to GVR 3: If you have a Game project from the previous iteration of the editor, you can import the JSON file here, which will adapt it for use with the new Game editor. If you are attempting to import a project JSON that you have manually edited, it is advisable to test it on a duplicate project first.Įxport JSON: Exports the entire project in its current state as a JSON file. All previous content will be overwritten. ![]() ![]() Upon completion, the contents of the JSON will appear generated in the project. Import JSON: Used to import a Game project JSON. The Top toolbar menus contain the following functions: The lower toolbar contains buttons for Advanced Search, and Heatmap, as well as Undo/Redo buttons. The top row also displays your File, Edit, View, and Help menus, as well as buttons to Share the project with collaborators, add Comments, Save the project, and Open User Settings (Please note: this is currently partially obscured by the lower toolbar). Clicking the Project title will currently slide out the Project Navigator that appears when you open a project. Many of the tools you’ll utilize in the editor can be found in the top toolbars in your script editor.
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