Over the coming weeks and months, Rockstar will be offering a glimpse into just some of the behind-the-scenes research and production design done over the course of Max Payne 3's development, from information and asset-gathering trips down to São Paulo, to local casting for pedestrian types in all the game's levels, to extensive study of municipal law-enforcement wings, weaponry and much more. In addition to all of the intense technical development and meticulous game design being poured into Max Payne 3 to create an advanced and cutting-edge action-shooter gameplay experience - as always, painstaking effort has also been made by the development teams and internal Rockstar Research department to ensure that the vibe and presentation of São Paulo - touchstones like Paulistano culture, police, weaponry and other elements that will not only contribute to the game’s single-player narrative, but also the single and multiplayer environments and characters - are as authentic as possible. As one might imagine, amidst the volatile disparity of towering wealth and profound, desperate poverty in São Paulo, this new job turns out to be not quite as cushy as hoped." "Escaping the traumatic events of Max Payne 2 and all of the corruption, betrayal, peril and pain of his existence as an NYPD detective, Max Payne breaks south – way south, to São Paulo, Brazil where he takes up a new gig working private security for a wealthy local family in Max Payne 3. Take a look at some of the research going into their next release, Max Payne 3: They pack in every realistic detail possible. For those who are new to the Rockstar Games realm, rest assured that they put plenty of research into their games.
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